In 1972, Edsger W. Dijkstra published a paper titled The Humble Programmer. Dijkstra was trained in math and physics and was a university professor for much of his life. This paper is an interesting reflection on the history of computers and contains thoughts for the future. A few quotes are included below:Read More »The Humble Programmer
Go does a lot of things well (good performance, easy to learn, very productive, extensive stdlib, excellent tooling, etc), but after programming with Go for three years (both embedded Linux and cloud applications), stability is the characteristic that really stands out.Read More »Why are Go applications so reliable?
Some things in life you just have to experience to truly appreciate the value. One of these is auto-formatting/linting source code. When I started programming in Go in Vim, I naturally looked for editor support, and found the excellent vim-go project. Through this, I learned about gofmt and then goimports. These tools can be configured in your editor to automatically format your code when you save. goimports goes a step beyond and adds missing imports and removes unused ones.
As technology advances, there are two basic processing platforms for implementing embedded systems. The first is the Microcontroller Unit (MCU). These devices have varying amounts of integrated Flash (<= 2MB) and RAM (<= 1MB), and are designed to run bare-metal code or a real-time operating system (RTOS), like FreeRTOS. The second is the Linux-capable Microprocessor Unit (MPU). An example of an MCU based system is most Arduinos, and an example of an MPU based system is the Raspberry PI. An MPU typically does not have embedded Flash and RAM — at least on the same die. The fundamental difference between MCU/RTOS and MPU/Linux systems is the memory architecture and the amount of memory in the system.Read More »Microcontroller (MCU) or Microprocessor (MPU)?
As Embedded Systems become more complex, the complexity of the process to build the software for these systems also increases. As humans, our ability to deal with complexity is limited, so we develop tools and processes to manage the complexity. In the end, these tools and processes are about constraints and patterns. A well-designed tool or process encourages you to do things in a way that is consistent and maintainable, which leads to reliable and predictable results.Read More »Accepting Constraints in Build Systems
Recently I was asked by a developer, who has done windows development for 10 years, how to get started with Embedded Linux. Embedded Linux covers a lot of ground and includes a broad range of components/skills to put together an entire system. Below are a few suggestions.Read More »Getting started with Embedded Linux
When building a product using Linux, versioning and branching of your software is an important consideration. Everyone’s needs are different depending on the size of the team, culture, and testing requirements, so there is no one size that fits all. However, after working on a number of different projects for a dozen or so different companies, there are several practices that are often used.
As we work with larger and more complex systems (i.e. Linux), more and more of our time is spent on integration and pulling different pieces together. We often need to debug or understand code we did not write — especially in build systems. To work effectively in this scenario you must be able to quickly search through a lot of source code. Therefore, we are always looking for ways to make this more efficient.
In the previous post, it was noted that bit 30 needs to be set in the i.MX6UL pad config if you want to read the state of a GPIO output. Digging into this a bit more, we find the following text in the Documentation/devicetree/bindings/pinctrl/fsl,imx-pinctrl.txt file:
SION(1 << 30): Software Input On Field.
Force the selected mux mode input path no matter of MUX_MODE functionality. By default the input path is determined by functionality of the selected mux mode (regular).